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This doesn't mean you can't run tactical battles.Instead, it means we have many options for running combat encounters, both on and off the grid.
A 1st level PC should likely hit 2nd after killing a cellar full of rats and having a couple of stern conversations. Once a PC hits level 3, they'll start to feel more like the 1st level 4e character you might be used to.
If you want to begin with more robust PCs, you can begin them at level 2 instead of level 1.
Advantage is a powerful bonus when given, roughly equivalent to a 3 to 5 bonus depending on the target DC. When a player has their PC act true to its character, even if it's not the optimal choice from a gameplay perspective, the DM can give the character "inspiration" which, when used, gives them advantage on a d20 roll of their choice.
You won't want to give it out all the time, but when you do, it will really matter to the PC's action. These two tools give DMs a great way to empower PCs and reward players for coming up with creative and unplanned solutions to their problems.
Because combat is so much faster, you can pack a whole lot more game into a three or four our session than you have in the past.
If you're not used to it, the spell system in D&D 5e may look quite foreign.
D&D 5e focuses on three main elements of the game: exploration, interaction, and combat.
Because combat in D&D 5e can take significantly less time than D&D 4e, we have a lot more room to focus on exploration and roleplaying. We can throw in a lot more puzzles and hidden lore than before.
They won't start to feel more durable until they reach level 3 or 4.
To compensate for these lower levels, D&D 5e speeds up the leveling process between 1st and 3rd level.
More than ever we'll want to have the to help us add in interesting locations and NPCs for the PCs to interact with.